<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: hdr ain&#8217;t just for half-life 2</title>
	<atom:link href="http://www.afex2win.com/2007/01/11/hdr-aint-just-for-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.afex2win.com/2007/01/11/hdr-aint-just-for-half-life-2/</link>
	<description>KT phone home</description>
	<pubDate>Tue, 06 Jan 2009 13:38:48 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Tyler</title>
		<link>http://www.afex2win.com/2007/01/11/hdr-aint-just-for-half-life-2/comment-page-1/#comment-254</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Sat, 13 Jan 2007 00:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.afex2win.com/2007/01/11/hdr-aint-just-for-half-life-2/#comment-254</guid>
		<description>Thats pretty slick wee man.

Ps.  Your little bro scored 2 goals the other day against Belaire.  And you should come back to BR so you can play soccer :)</description>
		<content:encoded><![CDATA[<p>Thats pretty slick wee man.</p>
<p>Ps.  Your little bro scored 2 goals the other day against Belaire.  And you should come back to BR so you can play soccer :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Keith</title>
		<link>http://www.afex2win.com/2007/01/11/hdr-aint-just-for-half-life-2/comment-page-1/#comment-253</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Fri, 12 Jan 2007 18:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.afex2win.com/2007/01/11/hdr-aint-just-for-half-life-2/#comment-253</guid>
		<description>yeah i think i just need to focus better! :]  i had it on manual focus so that each exposure would be the same.  i dunno how well depth of field affects objects that are that far away.  i'll have to play with my aperture next time.

i'd have to check my exif data to see how long the shutter was open for each shot, but all 5 shots were one full stop difference.</description>
		<content:encoded><![CDATA[<p>yeah i think i just need to focus better! :]  i had it on manual focus so that each exposure would be the same.  i dunno how well depth of field affects objects that are that far away.  i&#8217;ll have to play with my aperture next time.</p>
<p>i&#8217;d have to check my exif data to see how long the shutter was open for each shot, but all 5 shots were one full stop difference.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://www.afex2win.com/2007/01/11/hdr-aint-just-for-half-life-2/comment-page-1/#comment-252</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 12 Jan 2007 04:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.afex2win.com/2007/01/11/hdr-aint-just-for-half-life-2/#comment-252</guid>
		<description>Interesting on the windows on the right hand side of the building started blurring.  How much of a difference in exposure b/t shots?</description>
		<content:encoded><![CDATA[<p>Interesting on the windows on the right hand side of the building started blurring.  How much of a difference in exposure b/t shots?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
